Thursday, February 17, 2011

Metro Man Day Pt. 2/3 (MegaMind) 2009

Hearing the distressed cry of an elderly citizen, Metro Man must quickly dispatch with the getaway van. He crumples it up, encasing the criminals inside and leaves it at the curb for Metro City police to deal with...or not...

Some pretty loose drawing in here. When you're under the gun, you do what you can to communicate quickly.


  1. I cant explain how i'm feeling whenever i'm seeing ur new posts....
    A great fan sir......

  2. Very funny!!! Los paneles están re bien actuados, muy expresivos, excelente trabajo!!!

  3. I wish that would have stayed in,
    his change in character felt a bit "quick" in the movie.
    great stuff!

  4. You panels are so clear and fun to read. Your work is solid! I'm a fan! Can't wait to see more;)

  5. Hey Man! Just wanted to thank you for sharing all your boards, and designs! They've been a great source of reference and inspiration. Later.

  6. God no wonder he quit.

    This is great I was giggling like an idiot. Poor Metz.

  7. Thank you so much for posting these. Your artwork looks amazingly easy--free. It's beautiful. You are a hard worker, I know, but it seems effortless. Fabulous work. I hope to be as good as this someday.

  8. I have a question for you awesome sir. How do you go about tackling a storyboarding problem that you cant seem to figure out. For example "how the hell am I going to show a city being destroyed while gravity on the planet is doubled?"

    Great stuff dude!

  9. Not sure. Perhaps a number of shots showing things buckling and crumbling under the pressure of increased weight loads. Life forms struggling to walk or fly under the weight of their own mass. Things falling at a higher rate of speed. Not sure how it would affect the atmosphere or weather. You'll have to do some research. Good luck.

  10. I like seeing the Metroman development here but as cool as it would have been to have that in the movie (which would make his faking his own death and refusing to go back to superhero-ing more justifiable) I can see why they took it out. It really feels like I'm watching Metroman's movie going through these, and knowing that the character is facing these issues would make the faked death more predictable.
    Plus I get to enjoy all this new back story and alternate story content in hand drawn format.
    I don't think you should feel too obligated to make excuses for the drawings being loose. These boards tell the story effectively and efficiently and they're fun to look at. Best of all you didn't waste time prettying them up for the cutting room floor. :P

  11. Toby these boards sent chills down my back! It's a great feeling to see someone who has reached the pinnacle of something I am trying to grasp so much.

    I would like to see a post of how you plan your shots.

    Do you do rough thumbs first?

    I read that you use photoshop, but have you ever tried or used any other software?

    What advice do you have for someone just getting into storyboarding in regards to learning the craft?

    How did you get so good at it? Who or what made you understand the art of storytelling? your mentor of sorts?

  12. Alex asks...

    "Do you do rough thumbs first?...have you ever tried or used any other software?...What advice do you have for someone just getting into storyboarding in regards to learning the craft?...Who or what made you understand the art of storytelling? your mentor of sorts?"

    Wow, that's allot to answer here, but I'll try in brief.

    1. Yes, I do thumbnails to get started, but usually begin boarding as soon as I have an idea what I want to do. I'll return to thumbs if I get stuck.

    2. I'm pretty much Photoshop all the way. It's what was issued to us at Disney and DreamWorks.

    3. My advice is to develope your drawing chops, especially character expressions and gestures. APPEAL, APPEAL, APPEAL. A loose grasp of perspective comes in handy as well. As does an understanding of proper screen direction, cutting, composition, etc. I recommend "The Five C's of Cinematography" as a start. Study your favorite scenes and analyze them.

    4. I took a more circuitous route to get here. I was in the animation industry a long time as an animator, character designer, and director before landing in story. I don't have a particular mentor in regards to story, but I've had the distinct pleasure of working alongside many talented people through the years.

    Long-story-short, when inspiration runs out, desperation takes over. Most of what I learned was acquired through planting my tush in the chair and scratching away until I broke through a little bit each time. Good luck, Alex. Keep the passion.